Naturally, Bat-fans weren't happy, and Warner Bros. Sometimes, textures failed to load, while running the game with special effects enabled slowed the game down to a crawl. While the PlayStation 4 and Xbox One editions of Arkham Knight, Rocksteady's final entry in its super-popular series of open world Batman games, seemed to work just fine, the PC version suffered from low framerates, stuttering graphics, and many of the other usual suspects.
but it would have taken too much time for us to implement it." Thankfully, fans have stepped up with homemade patches that resolve many of the problems (including an update that finally makes keyboard and mouse a viable control option, five years after the game's PC debut), but that kind of blatant inattention from developers borders on inexcusable, especially for a game as important as Dark Souls. FromSoftware's Takeshi Miyazoe tells Edge, "Our main priority was to get the game onto the PC as fast as possible." He elaborates, "We did know there were PC-specific features. The lack of care and polish is intentional, too.
It stutters occasionally while running, and the keyboard and mouse controls are terrible. Unlike almost every other PC game on the planet, the PC version of Dark Souls doesn't let you change the resolution (it's locked at a paltry 720p), is limited to 30 frames per second, and doesn't include any way to remap the keys.
Oh, the Dark Souls: Prepare to Die edition is absolutely playable - and it's still just as fun as it always was - but it's also missing a number of standard features. You wouldn't know that Dark Souls is a big deal from its PC port, however.